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Now that I have confirmation of the Rhein's background, I can finally begin the reviews of the German aircraft carrier. These will be quite long as I need to do some data mining myself. As for aircraft carriers, gamemodels3d is quite lacking in information such as aircraft hit points, aircraft consumables, etc.
Aircraft Carrier Wows
Also note that the torpedo arming distances listed on devblog are incorrect for German aircraft carriers. Doing the math for myself, the result I got for Rhein was much shorter than originally anticipated (and boy am I kidding). One more thing, before the secondary maniacs collect them all, the German aircraft carriers have a standard spread formula on their secondary! No full side memes for you.
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As for AP bombs and rockets, it is currently impossible to determine their penetrating power. The only thing we're sure of is that they don't follow the same formula as AP shells.
It is based on the Rhein "Kleiner Flugzeugträger" design. Studies of this design began while the Graf Zeppelin was being built. The design called for a small 12,000-ton aircraft carrier, but due to its limited speed, it could not serve as part of a fleet.
Ultimately the design was abandoned, with no real plans to build the ship.
As usual, I'll be covering the stock and fully upgraded versions of the ship. Remember, everything you'll see here is of course working.
World Of Warships
The Rhein, like other Tier IV carriers, is armored and definitely not built to take a hit.
As a reminder, the armor view in gamemodels3d is mirrored on aircraft carriers for whatever reason, so it's normal to see the superstructure on the port side.
Except for the 20mm flight deck, the bow is completely covered in 16mm armor. The same goes for the internal protection of the center section.
For the center section, the flight deck is 20mm thick and the sides are 16mm thick, except for the 25mm "armor belt".
Supertest: Tier Iv German Aircraft Carrier Rhein
Behind the bottom of the main belt is 20mm citadel side armor in a medium armor configuration. This 20mm internal liner extends all the way to the flight deck.
The stern is protected by 16mm armor with 20mm flight deck and 25mm armor, except around the steering gear.
The superstructure is 10mm thick, except for the conical turret which has a mix of 30mm and 60mm armor.
At Tier IV, Rhein could be a very good aircraft carrier. The low speed of the torpedoes won't be a big problem, since at this level all ships are incredibly slow. You should also keep in mind that although slower, these torpedoes hit harder than Hōshō's and are carried by faster aircraft.
World Of Warships 0.9.7 Update
What I'm still not convinced about is the whole concept of AP rockets. It will be extremely difficult to fight destroyers with the tremendous speed of the torpedo and for the other classes, we will have to see them in action. There has always been a huge demand from players to have transporters, almost from day 1. It took some time and a test event, but we are finally getting to a point where demand meets our development capabilities.
And if we look at aircraft carriers from a gameplay perspective, they are sure to add a new dimension to battles, changing things up a bit and creating new paths to success (and sometimes failure!) for all ship types. They will all have to face a new threat, as well as take advantage of a new ally.
We will start with the Air Strike event, with the United States and Japan, VII. Lexington-class ships for the US and Shokaku for Japan.
Undoubtedly! We hope to have at least one more nation before the end of 2021, if there are no factors that slow down development like we had in 2020.
St 0.10.4 New Ships
As you've probably seen in the Air Strike event, carriers are far from full damage, but rather super seekers with the ability to damage any ship on the map if they can evade the strongest flak suites. Also keep in mind that destroyers will be easy to spot, let alone hit, so you might want to save your torpedoes and bombs for cruisers and battleships if the situation allows. You will also find that the planes are not very strong, and that is because the carriers have an overall ability to help allied ships destroy the enemy.
Like other researchable ships, you will be able to unlock aircraft carriers with your III. by accumulating XP on Tier III and then Tier III ships. unlock level carriers. After that, you will need to accumulate XP on your aircraft carriers to level up. Note that VII. Researching a class VII aircraft carrier is a bit more expensive. instead of researching a class battleship. This is justified by the greater overall impact of a carrier on the battlefield, as well as the limitations of only one carrier per squadron.
Sure there will be premium carriers, but not right away. Most likely, the first premium aircraft carriers will be available for doubloons.
Yes Currently, only one carrier per team will be allowed, as we don't want the carriers to affect the outcome of the battle too much. It's true that better spotters will bring more buffs to their teams, so it's a delicate balance that we'll be watching closely as battle performance data begins to accumulate.
Premium Aircraft Carriers—they're All Here!
We use Tiers III, V, and VII for aircraft carriers for several reasons. First of all, we only allow one aircraft carrier per team in each battle, so there is no need for a large number of ships to line up. Second, we should balance fewer units with other ship types and better with each other.
We are moving forward with the proven duo of submarine and torpedo boat, which we believe provides a sufficient arsenal, complementing the carrier's excellent spotting capabilities and that carriers can significantly influence the battle, but not dominate it. For bombers we will stick with HE weapons, but AP bombs are an option in the future. As for attacking rocket-armed aircraft, there are currently no plans to implement them, but that could change.
10. Will the operators be available in standard or AI modes or will they remain in some other mode?
Carriers are here to stay in two main ways: vs. AI and Standard. It is possible to allow/spawn carriers in other ways, but we don't have concrete plans for those implementations yet.
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The AA mechanics are the same as in the Airstrike event: each ship with an AA suite has 3 radii (inner, middle, and outer) that deal damage to squadrons flying within them over time, with the outer radius indicated. in the range menu (available by pressing the options button during combat). In terms of ship performance, many ships received new modifications to improve their AA capabilities, and most cruisers now have defensive AA fire in the secondary consumable slot.
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